A character can store up to 480 action points (one in-game month, one in-real-life day).
They are gained every three minutes.
## Attributes
Attributes define how a character is in its nature. These statistics are not supposed to change a lot during a character life. They are the only statistics that are transmitted through genetics.
### Abilities generation
### Attributes generation
*`standard`: 3 best of 4d6 - __Implemented but not used__
*`classic`: 3d6 - _Not implemented_
*`heroic`: 2d6+6 - _Not implemented_
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@@ -37,7 +41,12 @@ Carrying capacity:
*`medium(STR) = 3.5xSTR`
*`heavy(STR) = 5xSTR`
## Dexterity `DEX`
### Constitution `CON`
Constitution represents your character’s health and stamina.
* Poison, disease
* Combat resistance
### Dexterity `DEX`
Dexterity measures agility, reflexes, and balance.
* Range combat (precision)
* Dodge, reflex
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@@ -48,12 +57,7 @@ Dexterity measures agility, reflexes, and balance.
* Stealth
* Escape
## Constitution `CON`
Constitution represents your character’s health and stamina.
* Poison, disease
* Combat resistance
## Intelligence `INT`
### Intelligence `INT`
Intelligence determines how well your character learns and reasons.
* Languages known
* Learning rate
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@@ -62,7 +66,7 @@ Intelligence determines how well your character learns and reasons.
* Spell
* Appraise (evaluate)
## Wisdom `WIS`
### Wisdom `WIS`
Wisdom describes a character’s willpower, common sense, awareness, and intuition.
* Will
* Heal
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@@ -71,7 +75,7 @@ Wisdom describes a character’s willpower, common sense, awareness, and intuiti
* Profession bonus
* Sense motive
## Charisma `CHA`
### Charisma `CHA`
Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance.