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Commit e937a88a authored by timorem's avatar timorem
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/CodeAnnotations/NamespacesWithAnnotations/=PicoloDansLePetit_002EAnnotations/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace PicoloDansLePetit.Droid
{
[Activity(Label = "PicoloDansLePetit", Icon = "@drawable/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize, ScreenOrientation = ScreenOrientation.Landscape)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5FDCD6CF-4533-43E6-8729-3D9B7C172D03}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PicoloDansLePetit.Droid</RootNamespace>
<AssemblyName>PicoloDansLePetit.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="FormsViewGroup, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\FormsViewGroup.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ObjectModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.Design, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.Design.23.3.0\lib\MonoAndroid43\Xamarin.Android.Support.Design.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v4.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.AppCompat, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.AppCompat.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.AppCompat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.CardView, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.CardView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.CardView.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.MediaRouter, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.MediaRouter.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.MediaRouter.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.RecyclerView, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.RecyclerView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.RecyclerView.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Core, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Platform.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Tabbar.axml" />
<AndroidResource Include="Resources\layout\Toolbar.axml" />
<AndroidResource Include="Resources\values\styles.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PicoloDansLePetit\PicoloDansLePetit.csproj">
<Project>{01af703b-2ec6-4ffb-b12e-ca4b84bf2936}</Project>
<Name>PicoloDansLePetit</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-sdk android:minSdkVersion="15" />
<application android:label="PicoloDansLePetit.Droid"></application>
</manifest>
\ No newline at end of file
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PicoloDansLePetit.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PicoloDansLePetit.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
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PicoloDansLePetit/PicoloDansLePetit.Droid/Resources/drawable-hdpi/icon.png

1.4 KiB

PicoloDansLePetit/PicoloDansLePetit.Droid/Resources/drawable-xhdpi/icon.png

1.75 KiB

PicoloDansLePetit/PicoloDansLePetit.Droid/Resources/drawable-xxhdpi/icon.png

2.3 KiB

PicoloDansLePetit/PicoloDansLePetit.Droid/Resources/drawable/icon.png

1.4 KiB

<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/sliding_tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:tabIndicatorColor="@android:color/white"
app:tabGravity="fill"
app:tabMode="fixed" />
<android.support.v7.widget.Toolbar
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Android.Support.Design" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v4" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.AppCompat" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.CardView" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.MediaRouter" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.RecyclerView" version="23.3.0" targetFramework="monoandroid60" />
<package id="Xamarin.Forms" version="2.2.0.45" targetFramework="monoandroid60" />
</packages>
\ No newline at end of file
<Application
x:Class="PicoloDansLePetit.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:PicoloDansLePetit.UWP"
RequestedTheme="Light">
</Application>
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace PicoloDansLePetit.UWP
{
/// <summary>
/// Fournit un comportement spécifique à l'application afin de compléter la classe Application par défaut.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initialise l'objet d'application de singleton. Il s'agit de la première ligne du code créé
/// à être exécutée. Elle correspond donc à l'équivalent logique de main() ou WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoqué lorsque l'application est lancée normalement par l'utilisateur final. D'autres points d'entrée
/// seront utilisés par exemple au moment du lancement de l'application pour l'ouverture d'un fichier spécifique.
/// </summary>
/// <param name="e">Détails concernant la requête et le processus de lancement.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Ne répétez pas l'initialisation de l'application lorsque la fenêtre comporte déjà du contenu,
// assurez-vous juste que la fenêtre est active
if (rootFrame == null)
{
// Créez un Frame utilisable comme contexte de navigation et naviguez jusqu'à la première page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
// add this line
Xamarin.Forms.Forms.Init (e); // requires the `e` parameter
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: chargez l'état de l'application précédemment suspendue
}
// Placez le frame dans la fenêtre active
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// Quand la pile de navigation n'est pas restaurée, accédez à la première page,
// puis configurez la nouvelle page en transmettant les informations requises en tant que
// paramètre
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Vérifiez que la fenêtre actuelle est active
Window.Current.Activate();
}
}
/// <summary>
/// Appelé lorsque la navigation vers une page donnée échoue
/// </summary>
/// <param name="sender">Frame à l'origine de l'échec de navigation.</param>
/// <param name="e">Détails relatifs à l'échec de navigation</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Appelé lorsque l'exécution de l'application est suspendue. L'état de l'application est enregistré
/// sans savoir si l'application pourra se fermer ou reprendre sans endommager
/// le contenu de la mémoire.
/// </summary>
/// <param name="sender">Source de la requête de suspension.</param>
/// <param name="e">Détails de la requête de suspension.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: enregistrez l'état de l'application et arrêtez toute activité en arrière-plan
deferral.Complete();
}
}
}
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