from game2048.grid_2048 import * from pytest import * def test_create_grid(): assert create_grid(4)==[[' ',' ',' ',' '],[' ',' ',' ',' '],[' ',' ',' ',' '],[' ',' ',' ',' ']] assert create_grid(5)==[[' ',' ',' ',' ',' '],[' ',' ',' ',' ',' '],[' ',' ',' ',' ',' '],[' ',' ',' ',' ',' '],[' ',' ',' ',' ',' ']] assert create_grid(1)==[[' ']] assert create_grid(2)==[[' ',' '],[' ',' ']] def test_add_new_tile_at_position(): game_grid=create_grid(4) assert add_new_tile_at_position(game_grid,1,1,2)==[[' ',' ',' ', ' '],[' ', 2 ,' ', ' '],[' ',' ',' ', ' '],[' ',' ',' ', ' ']] game_grid=create_grid(4) assert add_new_tile_at_position(game_grid,2,1,4)==[[' ', ' ', ' ', ' '], [' ', ' ', ' ', ' '], [' ', 4, ' ', ' '], [' ', ' ', ' ', ' ']] game_grid=create_grid(4) assert add_new_tile_at_position(game_grid,3,0,2)==[[' ', ' ', ' ', ' '], [' ', ' ', ' ', ' '], [' ',' ', ' ', ' '], [2, ' ', ' ', ' ']] game_grid=create_grid(4) value=choose_value_new_tile() game_grid=add_new_tile_at_position(game_grid,1,1,value) tiles=get_all_tiles(game_grid) assert 2 or 4 in tiles