from grid_2048 import * from textual_2048 import * def random_play(): #on suppose que le jeu par defaut comprend une grille de 4x4 #phase d'initialisation du jeu grid_game=init_game(4) print(grid_to_string_with_size_and_theme(grid_game,THEMES["0"],4)) #phase de jeu while not is_game_over(grid_game): #pour chaque tour d=rd.choice(list_move_possible(grid_game)) #on choisi un mouvement grid_game=move_grid(grid_game,d) #on le fait grid_game=grid_add_new_tile(grid_game) #une tuile se crée print(grid_to_string_with_size_and_theme(grid_game,THEMES["0"],4)) #on affuche le résulat print("\n***********************************\n") #permet aux différentes grilles d'être plus lisible #vérification si le jeu est gagnant ou perdant if did_you_win(grid_game): print("CONGRATS ! YOU WON !!!") else : print ("YOU FAIL, TRY AGAIN") return def game_play(): # Saisie des paramètres size = read_size_grid() theme = read_theme_grid() # Initialisation grid = init_game(size) print(grid_to_string_with_size_and_theme(grid,theme,size)) # Phase de jeu while not is_game_over(grid): direction = read_player_command() # Choix de la direction possibles = list_move_possible(grid) if direction in possibles: grid = move_grid(grid,direction) grid = grid_add_new_tile(grid) print(grid_to_string_with_size_and_theme(grid,theme,size)) print("\n***********************************\n") # Test de victoire if did_you_win(grid_game): print("CONGRATS ! YOU WON !!!") else : print ("YOU FAIL, TRY AGAIN") return game_play()